Design thinking is a non-linear, iterative process that teams use to understand users, challenge assumptions, redefine problems and create innovative solutions to prototype and test. Involving five phases—Empathize, Define, Ideate, Prototype and Test—it is most useful to tackle problems that are ill-defined or unknown - Interaction Design Foundation
Design thinking is a solution focused methodology that is used to consider social issues and resolve complex problems oriented toward creating a preferred future. It is not problem focused, but solution and Human-Centred (empathy) focused. The emphasis is on prototyping and feedback where students can foster a growth mindset as they explore natural curiosity.
"The ability to design and make, acquire skills as needed and apply technologies is important in the world today and a key aspect of education citizens for the future". The Applied Design, Skills, and Technologies (ADST) curriculum is an experiential, hands-on program of learning through design and creation that includes skills and concepts from traditional and First Peoples practice; from the existing disciplines of Business Education, Home Economics, Information Technology, and Technology Education; and from new and emerging fields. It envisions a K–12 continuum fostering the development of the skills and knowledge that will allow students to create practical and innovative responses to everyday needs and problems.” - BC Ministry of Education Curriculum 2016
Design thinking is a solution focused methodology that is used to consider social issues and resolve complex problems oriented toward creating a preferred future. It is not problem focused, but solution and Human-Centred (empathy) focused. The emphasis is on prototyping and feedback where students can foster a growth mindset as they explore natural curiosity.
"The ability to design and make, acquire skills as needed and apply technologies is important in the world today and a key aspect of education citizens for the future". The Applied Design, Skills, and Technologies (ADST) curriculum is an experiential, hands-on program of learning through design and creation that includes skills and concepts from traditional and First Peoples practice; from the existing disciplines of Business Education, Home Economics, Information Technology, and Technology Education; and from new and emerging fields. It envisions a K–12 continuum fostering the development of the skills and knowledge that will allow students to create practical and innovative responses to everyday needs and problems.” - BC Ministry of Education Curriculum 2016